Zotac Gaming GeForce RTX 4080 16GB Trinity


Zotac Gaming GeForce RTX 4080 16GB Trinity on Amazon USA


Specifications and performance with the benchmarks of the Zotac Gaming GeForce RTX 4080 16GB Trinity graphics card dedicated to the desktop sector, with 9728 shading units, its maximum frequency is 2.5GHz The table below makes it possible to observe well the lithography, the number of transistors (if present), the offered cache memory, the quantity of texture mapping units, of render output units, the release date, the GFLOPS performance, the values obtained in the benchmark platforms.







Specifications:


Graphics card Zotac Gaming GeForce RTX 4080 16GB Trinity
Market (main) Desktop
Release date Q4 2022
Model number AD103-300-A1,
ZT-D40810D-10P
GPU name AD103
Architecture Ada Lovelace
Generation GeForce 40
Lithography 5 nm
Transistors 45,900,000,000
Bus interface PCIe 4.0 x16
GPU base clock 2,205 MHz
GPU boost clock 2,505 MHz
Memory frequency 1,400 MHz
Effective memory speed 22.4 Gbps
Memory size 16 GB
Memory type GDDR6X
Memory bus 256 bit
Memory bandwidth 716.8 GB/s
TDP 320 W
Suggested PSU 750W ATX Power Supply
Multicard technology -
Outputs

1x HDMI
3x DisplayPort
Max display resolution

3840 × 2160@240Hz (DP),
7680 x 4320@60Hz (DP),
7680 x 4320@120Hz (2x DP),
7680 x 4320@60Hz (HDMI)
Video decoding H.264, AV1, HEVC
Cores (compute units, SM, SMX) 76
Shading units 9,728
TMUs 304
ROPs 112
Tensor cores 304
RT cores 76
Cache memory 64 MB
Pixel fillrate 280.6 GPixel/s
Texture fillrate 761.5 GTexel/s
Performance FP16 (half) 48.7 TFLOPS
Performance FP32 (float) 48.7 TFLOPS
Performance FP64 (double) 761.5 GFLOPS
Ray-tracing performance 112.7 TFLOPS
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TMUs: texture mapping units. This unit was a physical processor separated from the main graphics processing units. It is able to distort a bitmap image, and also to resize it, to rotate it and to place it as a texture onto a plane of a specific 3D model.

ROPs: render output units. The other name of this unit is raster operations pipeline. This hadware component is taking pixel and texel information, and processing it through vector and matrix operations. The result will be a depth value or a final pixel. It is able to control antialiasing with the merge of several sample into one pixel.

SM: streaming multiprocessor. These processors are implied in the Kepler's power efficiency when the GPU is using one unified clock speed.



Performance with the benchmarks:


Performance comparison between this graphics card and those of equivalent power, for this we consider the results generated on benchmark softwares and rendering performances.


Pixel fillrate performance comparison for this graphics card:


Pixel Fillrate Performance in GPixels/s
Zotac Gaming GeForce RTX 4080 16GB Trinity 280.6
Nvidia GeForce RTX 4080 Founders Edition 280.6
MSI GeForce RTX 4080 16GB Gaming Trio 280.6
MSI GeForce RTX 4080 16GB Ventus 3X 280.6
Gigabyte GeForce RTX 4080 16GB Eagle 280.6
Gigabyte GeForce RTX 4080 16GB WindForce 280.6
ASRock Arc A770 Challenger 16GB OC 275.2
AMD Radeon PRO W6900X 275.2
Intel Arc A750 Limited Edition 268.8
Intel Arc A770 16GB 268.8



The term pixel fillrate is refering to the number of pixels that the video card is able to generate every second. This performance is achieved by multiplying the raster output units (ROPs) by the clock frequency of the graphics processor unit (GPU). Matrix and vector operations allow pixel pipelines to process pixels and texels stored in the buffer. The ROPs will then generate transactions between the buffer and local memory. You should know that the higher the pixel rate, the greater the screen resolution that the GPU can manage.


Texture fillrate performance comparison for this graphics card:


Texture Fillrate Performance in GTexels/s
Zotac Gaming GeForce RTX 4080 16GB Trinity 761.5
Nvidia GeForce RTX 4080 Founders Edition 761.5
MSI GeForce RTX 4080 16GB Gaming Trio 761.5
MSI GeForce RTX 4080 16GB Ventus 3X 761.5
Gigabyte GeForce RTX 4080 16GB Eagle 761.5
Gigabyte GeForce RTX 4080 16GB WindForce 761.5
XFX Speedster MERC 319 Radeon RX 6950 XT Black 757.8
Sapphire Nitro+ Radeon RX 6950 XT Pure 757.8
Sapphire Toxic Radeon RX 6900 XT Limited 756.8
MSI Radeon RX 6900 XT Gaming Trio Plus 756.8



The term texture fillrate refers to the number of map texture elements (texels) that the GPU is capable of generating per second. This performance is achieved by multiplying the texture mapping units (TMUs) by the clock frequency of the graphics processor unit. To make a 3D scene in a video game or in 3D editing software such as Blender, the graphics card must perform what is called texture mapping with the texture mapping units.




FP16 performance comparison (half precision; float; floating-point 16) for this graphics card:


FP16 Performance in GFLOPS
Zotac Gaming GeForce RTX 4080 16GB Trinity 48,737
Nvidia GeForce RTX 4080 Founders Edition 48,737
MSI GeForce RTX 4080 16GB Gaming Trio 48,737
MSI GeForce RTX 4080 16GB Ventus 3X 48,737
Gigabyte GeForce RTX 4080 16GB Eagle 48,737
Gigabyte GeForce RTX 4080 16GB WindForce 48,737
XFX Speedster MERC 319 Radeon RX 6950 XT Black 48,497
Sapphire Nitro+ Radeon RX 6950 XT Pure 48,497
Sapphire Toxic Radeon RX 6900 XT Limited 48,435
MSI Radeon RX 6900 XT Gaming Trio Plus 48,435



The power in FP16, i.e. in a half-precision floating point format, makes it possible to evaluate the ability of the graphics card to manipulate useful data for example in computer applications, such as deep learning with neural networks. These applications use numeric values that have less precision, and therefore require less memory, compared to values with single or double precision formats.


FP32 performance comparison (single precision; float; floating-point 32) for this graphics card:


FP32 Performance in GFLOPS
Zotac Gaming GeForce RTX 4080 16GB Trinity 48,737
Nvidia GeForce RTX 4080 Founders Edition 48,737
MSI GeForce RTX 4080 16GB Gaming Trio 48,737
MSI GeForce RTX 4080 16GB Ventus 3X 48,737
Gigabyte GeForce RTX 4080 16GB Eagle 48,737
Gigabyte GeForce RTX 4080 16GB WindForce 48,737
PowerColor Red Devil Radeon RX 7900 GRE 48,026
AMD Radeon Instinct MI300 47,872
AMD Radeon Instinct MI250X 47,872
AMD Radeon RX 7900 GRE 45,978



Single-precision floating-point format, also called FP32, is a computer number format that typically occupies 32 bits in PC memory. This represents a wide dynamic range of numeric values that employs a floating point. FP32 power helps assess the video card's capabilities for generating rendering workloads. Video games use INT32 and FP32 cores to manage calculations with integers and numbers with decimals in order to produce maps, bone matrices on which the vertex shaders will calculate the vertices. Values in single precision format are mainly used in video games and 3D software.


FP64 performance comparison (double precision; float; floating-point 64) for this graphics card:


FP64 Performance in GFLOPS
Zotac Gaming GeForce RTX 4080 16GB Trinity 761.5
Nvidia GeForce RTX 4080 Founders Edition 761.5
MSI GeForce RTX 4080 16GB Gaming Trio 761.5
MSI GeForce RTX 4080 16GB Ventus 3X 761.5
Gigabyte GeForce RTX 4080 16GB Eagle 761.5
Gigabyte GeForce RTX 4080 16GB WindForce 761.5
PNY RTX A4500 739.2
Nvidia RTX A4500 739.2
PowerColor Fighter Radeon RX 6700 718.6
Sapphire Pulse Radeon RX 6700 718.6



FP64 performance refers to solvers with double precision. We can thus determine how many operations the GPU can calculate for certain specific tasks, such as scientific calculations, climate forecasts, calculations related to fluid dynamics, geophysics, computational chemistry. The FP64 power capabilities are mainly intended for professionals who wish to carry out advanced calculations.



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List of benchmarks:

FP32 Performance

See also:

Zotac Gaming GeForce RTX 4080 16GB Trinity OC

Equivalence:

Zotac Gaming GeForce RTX 4080 16GB Trinity Nvidia EquivalentZotac Gaming GeForce RTX 4080 16GB Trinity AMD Equivalent




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