Nvidia GeForce RTX 4090 Ti vs Zotac

Nvidia GeForce RTX 4090 Ti on Amazon USA
Zotac on Amazon USA


Compare the technical characteristics between the video card Nvidia GeForce RTX 4090 Ti and the group of graphics cards Zotac, but also with the respective performance in the benchmarks.






Specifications:


Zotac GeForce GTX 1060 AMP! Edition 2016 Q3 16 nm 1556 1771 1536 6000 120 1280 80 48 10 85.01 141.7 70.84 4534 141.7
Zotac Gaming GeForce GTX 1660 Super AMP 2019 Q4 12 nm 1530 1845 1536 6000 125 1408 88 48 22 88.56 162.4 10390 5196 162.4
Nvidia GeForce RTX 4090 Ti 2023 Q1 5 nm 2355 2625 96000 48000 800 18176 564 142 564 192 142 504 1481 95420 95420 1491




Price: For technical reasons, we cannot currently display a price less than 24 hours, or a real-time price. This is why we prefer for the moment not to show a price. You should refer to the respective online stores for the latest price, as well as availability.

TMUs: texture mapping units. This unit was a physical processor separated from the main graphics processing units. It is able to distort a bitmap image, and also to resize it, to rotate it and to place it as a texture onto a plane of a specific 3D model.

ROPs: render output units. The other name of this unit is raster operations pipeline. This hadware component is taking pixel and texel information, and processing it through vector and matrix operations. The result will be a depth value or a final pixel. It is able to control antialiasing with the merge of several sample into one pixel.

SM / SMX, CUs (compute units) : streaming multiprocessor. These processors are implied in the Kepler's power efficiency when the GPU is using one unified clock speed.

The term pixel fillrate is refering to the number of pixels that the video card is able to generate every second. This performance is achieved by multiplying the raster output units (ROPs) by the clock frequency of the graphics processor unit (GPU).

The term texture fillrate refers to the number of map texture elements (texels) that the GPU is capable of generating per second. This performance is achieved by multiplying the texture mapping units (TMUs) by the clock frequency of the graphics processor unit.



Performances:

FP32 Performance in GFLOPS
Nvidia GeForce RTX 4090 Ti 95,420
Zotac Gaming GeForce GTX 1660 Super AMP 5,196
Zotac GeForce GTX 1060 AMP! Edition 4,534



Single precision floating point format, also known as FP32, is a computer number format that typically occupies 32 bits in PC memory. This represents a wide dynamic range of numeric values that employs a floating point.





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