Nvidia GeForce RTX 4080 Ti vs ARM Mali-G76

Nvidia GeForce RTX 4080 Ti on Amazon USA
ARM Mali-G76 on Amazon USA


Compare the technical characteristics between the video card Nvidia GeForce RTX 4080 Ti and the group of graphics cards ARM Mali-G76, but also with the respective performance in the benchmarks.






Specifications:


Nvidia GeForce RTX 4080 Ti 2023 Q1 5 nm 2100 2400 80000 20000 400 14080 440 110 440 144 110 345.6 1056 67580 67580 1056
ARM Mali-G76 MP5 2018 Q3 7 nm 720 1028 0 5 80 115.2
ARM Mali-G76 MP4 2018 Q3 7 nm 600 800 512 0 4 64 195.8
ARM Mali-G76 MP16 2019 Q3 7 nm 600 600 3000 0 16 256 783.4
ARM Mali-G76 MP14 2018 Q3 7 nm 720 3000 0 14 224 604.8
ARM Mali-G76 MP12 2018 Q3 7 nm 600 702 2000 0 12 192 493
ARM Mali-G76 MP10 2018 Q3 7 nm 720 2000 0 10 160 230.4
ARM Mali-G76 MC4 2018 Q3 7 nm 600 800 512 0 4 64 195.8
ARM Mali-G76 3EE MC4 2018 Q3 7 nm 600 800 512 0 4 64 195.8




Price: For technical reasons, we cannot currently display a price less than 24 hours, or a real-time price. This is why we prefer for the moment not to show a price. You should refer to the respective online stores for the latest price, as well as availability.

TMUs: texture mapping units. This unit was a physical processor separated from the main graphics processing units. It is able to distort a bitmap image, and also to resize it, to rotate it and to place it as a texture onto a plane of a specific 3D model.

ROPs: render output units. The other name of this unit is raster operations pipeline. This hadware component is taking pixel and texel information, and processing it through vector and matrix operations. The result will be a depth value or a final pixel. It is able to control antialiasing with the merge of several sample into one pixel.

SM / SMX, CUs (compute units) : streaming multiprocessor. These processors are implied in the Kepler's power efficiency when the GPU is using one unified clock speed.

The term pixel fillrate is refering to the number of pixels that the video card is able to generate every second. This performance is achieved by multiplying the raster output units (ROPs) by the clock frequency of the graphics processor unit (GPU).

The term texture fillrate refers to the number of map texture elements (texels) that the GPU is capable of generating per second. This performance is achieved by multiplying the texture mapping units (TMUs) by the clock frequency of the graphics processor unit.



Performances:

FP32 Performance in GFLOPS
Nvidia GeForce RTX 4080 Ti 67,580
ARM Mali-G76 MP16 783.4
ARM Mali-G76 MP14 604.8
ARM Mali-G76 MP12 493
ARM Mali-G76 MP10 230.4
ARM Mali-G76 MP4 195.8
ARM Mali-G76 MC4 195.8
ARM Mali-G76 3EE MC4 195.8
ARM Mali-G76 MP5 115.2



Single precision floating point format, also known as FP32, is a computer number format that typically occupies 32 bits in PC memory. This represents a wide dynamic range of numeric values that employs a floating point.


See also:

ARM Mali-G71ARM Mali-G710ARM Mali-G72ARM Mali-G77ARM Mali-G78




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