Nvidia GeForce RTX 3050 Ti Max-Q Specs

Nvidia GeForce RTX 3050 Ti Max-Q on Amazon USA

Specifications of the Nvidia GeForce RTX 3050 Ti Max-Q graphics card dedicated to the laptop sector, with 2560 shading units, its maximum frequency is 1.0GHz The table below makes it possible to observe well the lithography, the number of transistors (if present), the offered cache memory, the quantity of texture mapping units, of render output units, the release date, the GFLOPS performance, the values obtained in the benchmark platforms.


Graphics card Nvidia GeForce RTX 3050 Ti Max-Q
Market (main) Laptop
Release date Q3 2021
Model number GeForce RTX 3050 Ti Max-Q
GPU name GA107
Architecture Ampere
Generation GeForce 30 Mobile
Lithography 8 nm
Bus interface PCIe 4.0 x16
GPU base clock 735 MHz
GPU boost clock 1.04 GHz
Memory frequency 1,500 MHz
Effective memory speed 12 GB/s
Memory size 4 GB
Memory type GDDR6
Memory bus 128 bit
Memory bandwidth 192 GB/s
Cores (compute units, SM, SMX) 20
Shading units (cuda cores) 2,560
TMUs 80
ROPs 48
Tensor cores 80
RT cores 20
Cache memory 2 MB
Pixel fillrate 49.7 GPixel/s
Texture fillrate 82.8 GTexel/s
Performance FP16 (half) 5.3 TFLOPS
Performance FP32 (float) 5.3 TFLOPS
Performance FP64 (double) 82.8 GFLOPS

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TMUs: texture mapping units. This unit was a physical processor separated from the main graphics processing units. It is able to distort a bitmap image, and also to resize it, to rotate it and to place it as a texture onto a plane of a specific 3D model.

ROPs: render output units. The other name of this unit is raster operations pipeline. This hadware component is taking pixel and texel information, and processing it through vector and matrix operations. The result will be a depth value or a final pixel. It is able to control antialiasing with the merge of several sample into one pixel.

SM: streaming multiprocessor. These processors are implied in the Kepler's power efficiency when the GPU is using one unified clock speed.

Performances :

Performance comparison between this graphics card and those of equivalent power, for this we consider the results generated on benchmark softwares and rendering performances.

Pixel fillrate performance comparison for this graphics card:

Pixel fillrate performance in GPixels/s
AMD Radeon RX 5500M 52.64
Nvidia GeForce GTX 1050 Ti Mobile 51.84
Nvidia GeForce MX450 50.4
Nvidia GeForce GTX 1650 Mobile 49.92
Nvidia GeForce RTX 3050 Ti Max-Q 49.68
Nvidia GeForce RTX 3050 Ti Mobile 49.68
Intel Arc 3 A370M 49.6
Nvidia GeForce GTX 1650 Ti Mobile 47.52
AMD Radeon Pro 5500M 46.4
AMD Radeon RX 5300M 46.24

The term pixel fillrate is refering to the number of pixels that the video card is able to generate every second. This performance is achieved by multiplying the raster output units (ROPs) by the clock frequency of the graphics processor unit (GPU).

Texture fillrate performance comparison for this graphics card:

Texture fillrate performance in GTexels/s
Nvidia GeForce GTX 1650 Ti Mobile 95.04
Nvidia Quadro T500 Mobile 94.92
Nvidia Quadro T1200 Mobile 91.2
Nvidia GeForce MX450 88.2
Nvidia GeForce RTX 3050 Ti Max-Q 82.8
Nvidia GeForce RTX 3050 Ti Mobile 82.8
Nvidia GeForce GTX 1650 Max-Q 79.68
Intel Iris Xe Max Graphics 79.2
Nvidia GeForce GTX 1050 Ti Mobile 77.76
Nvidia GeForce GTX 1650 Ti Max-Q 76.8

The term texture fillrate refers to the number of map texture elements (texels) that the GPU is capable of generating per second. This performance is achieved by multiplying the texture mapping units (TMUs) by the clock frequency of the graphics processor unit.

FP32 performance comparison (single precision; float; floating-point 32) for this graphics card:

FP32 Performance in GFLOPS
Nvidia GeForce GTX 1070 Max-Q 5,648
AMD Radeon Pro 580X 5,530
Nvidia GeForce RTX 2070 Max-Q 5,460
Nvidia GeForce RTX 3050 Ti Max-Q 5,299
Nvidia GeForce RTX 3050 Ti Mobile 5,299
AMD Radeon Pro 5600M 5,299
AMD Radeon RX 6500M 4,915
Nvidia GeForce GTX 1660 Ti Mobile 4,884
AMD Radeon Pro W5500M 4,787
Nvidia GeForce MX570 4,731

Single precision floating point format, also known as FP32, is a computer number format that typically occupies 32 bits in PC memory. This represents a wide dynamic range of numeric values that employs a floating point.

List of comparisons:

AMDAMD RadeonAMD Radeon GraphicsAMD Radeon HD 8000AMD Radeon ProAMD Radeon Pro MobileAMD Radeon R2AMD Radeon R5AMD Radeon R6AMD Radeon R7AMD Radeon R7 200AMD Radeon R9AMD Radeon RXAMD Radeon RX 300AMD Radeon RX 400AMD Radeon RX 500AMD Radeon RX 5000AMD Radeon RX 5000 MobileAMD Radeon RX 6000AMD Radeon RX 6000 MobileAMD Radeon RX 7000AMD Radeon RX VegaAMD Radeon VegaAMD Radeon Vega 11AMD Radeon Vega 3AMD Radeon Vega 6AMD Radeon Vega 8AMD Radeon Vega MobileAppleARMARM MaliARM Mali-400ARM Mali-450ARM Mali-470ARM Mali-G31ARM Mali-G51ARM Mali-G52ARM Mali-G57ARM Mali-G610ARM Mali-G68ARM Mali-G71ARM Mali-G710ARM Mali-G72ARM Mali-G76ARM Mali-G77ARM Mali-G78ARM Mali-T720ARM Mali-T760ARM Mali-T764ARM Mali-T820ARM Mali-T830ARM Mali-T860ARM Mali-T880AsusATIBroadcomBroadcom VideoCoreDMPGainwardGigabyteImaginationImagination PowerVRImagination PowerVR SGX543Imagination PowerVR SGX544IntelIntel ArcIntel Arctic SoundIntel HD GraphicsIntel Iris GraphicsIntel Iris Plus GraphicsIntel Iris Xe Graphics G7Intel Iris Xe Graphics MobileIntel UHD GraphicsIntel UHD Graphics 610Intel UHD Graphics 620Intel UHD Graphics 630Intel UHD Graphics 730Intel Xe GraphicsMSINvidiaNvidia GeForceNvidia GeForce 1000Nvidia GeForce 1000 MobileNvidia GeForce 1600Nvidia GeForce 1600 MobileNvidia GeForce 2000Nvidia GeForce 2000 MobileNvidia GeForce 3000Nvidia GeForce 3000 MobileNvidia GeForce 4000Nvidia GeForce 500Nvidia GeForce 600Nvidia GeForce 600MNvidia GeForce 700Nvidia GeForce 700MNvidia GeForce 800M seriesNvidia GeForce 900Nvidia GeForce 900MNvidia GeForce GTNvidia GeForce GTXNvidia GeForce MXNvidia GeForce RTXNvidia GM20BNvidia Quadro seriesNvidia TeslaNvidia VoltaQualcommQualcomm AdrenoSamsungSapphireVivanteXFXZotacGraphics cards groups

List of benchmarks:

FP32 performance


Nvidia GeForce RTX 3050 Ti Max-Q AMD equivalent

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