Nvidia GeForce GTX 660 Ti vs Nvidia GeForce GTX 670M
Comparison of the technical characteristics between the graphics cards, with Nvidia GeForce GTX 660 Ti on one side and Nvidia GeForce GTX 670M on the other side, also their respective performances with the benchmarks. The first is dedicated to the desktop sector, it has 1344 shading units, a maximum frequency of 1.0 GHz, its lithography is 28 nm. The second is used on the laptop segment, it includes 336 shading units, a maximum frequency of 0.6 GHz, its lithography is 40 nm. The following table also compares the boost clock, the number of shading units (if indicated), of execution units, the amount of cache memory, the maximum memory capacity, the memory bus width, the release date, the number of PCIe lanes, the values obtained in various benchmarks.
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Specification comparison:
Graphics card | |
Nvidia GeForce GTX 660 Ti |
| | |
Nvidia GeForce GTX 670M |
| |
Market (main) | |
Desktop |
| | |
Laptop |
| |
Release date | |
Q3 2012 |
| | |
Q1 2012 |
| |
Model number | |
GK104-300-KD-A2 |
| | |
N13E-GS1-LP-A1 |
| |
GPU name | |
GK104 |
| | |
GF114 |
| |
Architecture | |
Kepler |
| | |
Fermi 2.0 |
| |
Generation | |
GeForce 600 |
| | |
GeForce 600M |
| |
Lithography | |
28 nm |
| | |
40 nm |
| |
Transistors | |
3,540,000,000 |
| | |
1,950,000,000 |
| |
Bus interface | |
PCIe 3.0 x16 |
| | |
MXM-B (3.0) |
| |
GPU base clock | |
915 MHz |
| | |
598 MHz |
| |
GPU boost clock | |
980 MHz |
| | |
598 MHz |
| |
Memory frequency | |
1,502 MHz |
| | |
750 MHz |
| |
Effective memory speed | |
6 Gbps |
| | |
3 Gbps |
| |
Memory size | |
2 GB |
| | |
2 GB |
| |
Memory type | |
GDDR5 |
| | |
GDDR5 |
| |
Memory bus | |
192 bit |
| | |
192 bit |
| |
Memory bandwidth | |
144.2 GB/s |
| | |
72.0 GB/s |
| |
TDP | |
150 W |
| | |
75 W |
| |
Cores (compute units, SM, SMX) | |
7 |
| | |
7 |
| |
Shading units (cuda cores) | |
1,344 |
| | |
336 |
| |
TMUs | |
112 |
| | |
56 |
| |
ROPs | |
24 |
| | |
24 |
| |
Cache memory | |
384 KB |
| | |
384 KB |
| |
Pixel fillrate | |
27.4 GP/s |
| | |
8.4 GP/s |
| |
Texture fillrate | |
109.8 GT/s |
| | |
33.5 GT/s |
| |
Performance FP32 (float) | |
2.6 TFLOPS |
| | |
803.7 GFLOPS |
| |
Performance FP64 (double) | |
109.8 GFLOPS |
| | |
67.0 GFLOPS |
| |
Amazon | |
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eBay | |
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We can better compare what are the technical differences between the two graphics cards.
Performance comparison with the benchmarks:
Performance comparison between the two processors, for this we consider the results generated on benchmark software such as Geekbench.
The difference is 228%.
Note: Commissions may be earned from the links above. These scores are only an
average of the performances got with these graphics cards, you may get different results.
Single-precision floating-point format, also called FP32, is a computer number format that typically occupies 32 bits in PC memory. This represents a wide dynamic range of numeric values that employs a floating point. FP32 power helps assess the video card's capabilities for generating rendering workloads. Video games use INT32 and FP32 cores to manage calculations with integers and numbers with decimals in order to produce maps, bone matrices on which the vertex shaders will calculate the vertices. Values in single precision format are mainly used in video games and 3D software.
See also:
Nvidia GeForce GTX 670Nvidia GeForce GTX 670MXEquivalence:
Nvidia GeForce GTX 660 Ti AMD EquivalentNvidia GeForce GTX 670M AMD Equivalent
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Information:
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