Nvidia GeForce GTX 560 Ti 448 Specs


Nvidia GeForce GTX 560 Ti 448 on Amazon USA


Specifications of the Nvidia GeForce GTX 560 Ti 448 graphics card dedicated to the desktop sector, with 448 shading units, its maximum frequency is 0.7GHz The table below makes it possible to observe well the lithography, the number of transistors (if present), the offered cache memory, the quantity of texture mapping units, of render output units, the release date, the GFLOPS performance, the values obtained in the benchmark platforms.







Specifications:


Graphics card Nvidia GeForce GTX 560 Ti 448
Market (main) Desktop
Release date Q4 2011
Model number GF110-270-A1
GPU name GF110
Architecture Fermi 2.0
Generation GeForce 500
Lithography 40 nm
Transistors 3,000,000,000
Bus interface PCIe 2.0 x16
GPU clock 732 MHz
Memory frequency 950 MHz
GPU shader clock 1,464 MHz
Effective memory speed 3.8 GB/s
Memory size 1 GB
Memory type GDDR5
Memory bus 320 bit
Memory bandwidth 152.0 GB/s
TDP 210 W
Suggested PSU 550W ATX Power Supply
Multicard technology 3-way SLI
Outputs

2x DVI
1x mini-HDMI
Maximum GPU Temperature 99°C
Cores (compute units, SM, SMX) 14
Shading units (cuda cores) 448
TMUs 56
ROPs 40
Cache memory 641 KB
Pixel fillrate 20.5 GPixel/s
Texture fillrate 41.0 GTexel/s
Performance FP32 (float) 1.3 TFLOPS
Performance FP64 (double) 164 GFLOPS
Amazon
eBay




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TMUs: texture mapping units. This unit was a physical processor separated from the main graphics processing units. It is able to distort a bitmap image, and also to resize it, to rotate it and to place it as a texture onto a plane of a specific 3D model.

ROPs: render output units. The other name of this unit is raster operations pipeline. This hadware component is taking pixel and texel information, and processing it through vector and matrix operations. The result will be a depth value or a final pixel. It is able to control antialiasing with the merge of several sample into one pixel.

SM: streaming multiprocessor. These processors are implied in the Kepler's power efficiency when the GPU is using one unified clock speed.



Performances :


Performance comparison between this graphics card and those of equivalent power, for this we consider the results generated on benchmark softwares and rendering performances.


Pixel fillrate performance comparison for this graphics card:


Pixel fillrate performance in GPixels/s
Nvidia Quadro T400 22.8
Nvidia Quadro P1000 22.27
Nvidia Quadro P620 21.66
XFX Radeon RX 560 4GB Single Fan 20.72
AMD Radeon Pro WX 3200 20.72
Nvidia GeForce GTX 560 Ti 448 20.5
AMD Radeon RX 560 20.4
AMD Radeon RX 560X 20.4
Nvidia Quadro P400 20.03
AMD Radeon Pro WX 2100 19.5



The term pixel fillrate is refering to the number of pixels that the video card is able to generate every second. This performance is achieved by multiplying the raster output units (ROPs) by the clock frequency of the graphics processor unit (GPU).


Texture fillrate performance comparison for this graphics card:


Texture fillrate performance in GTexels/s
AMD FirePro W4300 44.64
Nvidia Quadro P1000 44.54
Nvidia Quadro P620 43.33
Asus Phoenix Radeon RX 550 4GB 42.84
AMD Radeon Pro WX 3200 41.44
Nvidia GeForce GTX 560 Ti 448 40.99
AMD Radeon Pro 555 40.8
AMD Radeon Pro WX 2100 39.01
AMD Radeon Pro WX 3100 39.01
AMD Radeon 550X 38.98



The term texture fillrate refers to the number of map texture elements (texels) that the GPU is capable of generating per second. This performance is achieved by multiplying the texture mapping units (TMUs) by the clock frequency of the graphics processor unit.


FP32 performance comparison (single precision; float; floating-point 32) for this graphics card:


FP32 Performance in GFLOPS
AMD Radeon RX 455 OEM 1,613
AMD FirePro W4300 1,428
Nvidia Quadro P1000 1,425
Nvidia Quadro P620 1,386
Asus Phoenix Radeon RX 550 4GB 1,371
Nvidia GeForce GTX 560 Ti 448 1,312
AMD Radeon Pro 555 1,306
AMD Radeon Pro WX 2100 1,248
AMD Radeon Pro WX 3100 1,248
AMD Radeon 550X 1,247



Single precision floating point format, also known as FP32, is a computer number format that typically occupies 32 bits in PC memory. This represents a wide dynamic range of numeric values that employs a floating point.



List of comparisons:

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List of benchmarks:

FP32 performance



Equivalence:

Nvidia GeForce GTX 560 Ti 448 AMD equivalent




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