Nvidia GeForce GTX 1650 TU106 Specs

Nvidia GeForce GTX 1650 TU106 on Amazon USA

Specifications of the Nvidia GeForce GTX 1650 TU106 graphics card dedicated to the desktop sector, with 896 shading units, its maximum frequency is 1.6GHz The table below makes it possible to observe well the lithography, the number of transistors (if present), the offered cache memory, the quantity of texture mapping units, of render output units, the release date, the GFLOPS performance, the values obtained in the benchmark platforms.


Processor Nvidia GeForce GTX 1650 TU106
Market (main) Desktop
Release date Q2 2020
Model number TU106-125-A1
GPU name TU106
Architecture Turing
Generation GeForce 16
Lithography 12 nm
Transistors 10,800,000,000
Bus interface PCIe 3.0 x16
GPU base clock rate 1.41 GHz
GPU max clock rate 1.59 GHz
Memory frequency 1,500 MHz
Effective memory speed 12 GB/s
Memory size 4 GB
Memory type GDDR6
Memory bus 128 bit
Memory bandwidth 192 GB/s
TDP 90 W
Suggested PSU 350W ATX Power Supply
Multicard technology -

1x DVI
1x DisplayPort
Maximum GPU Temperature 90°C
Shading units (cuda cores) 896
TMUs 56
ROPs 32
Tensor cores 112
RT cores 14
SM count 14
Cache memory 1 MB
Pixel fillrate 50.9 GPixel/s
Texture fillrate 89.0 GTexel/s
Performance FP16 (half) 5.7 TFLOPS
Performance FP32 (float) 2.8 TFLOPS
Performance FP64 (double) 89.0 GFLOPS

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TMUs: texture mapping units. This unit was a physical processor separated from the main graphics processing units. It is able to distort a bitmap image, and also to resize it, to rotate it and to place it as a texture onto a plane of a specific 3D model.

ROPs: render output units. The other name of this unit is raster operations pipeline. This hadware component is taking pixel and texel information, and processing it through vector and matrix operations. The result will be a depth value or a final pixel. It is able to control antialiasing with the merge of several sample into one pixel.

SM: streaming multiprocessor. These processors are implied in the Kepler's power efficiency when the GPU is using one unified clock speed.

Performances :

Performance comparison between this graphics card and those of equivalent power, for this we consider the results generated on benchmark softwares and rendering performances.

Pixel fillrate performance comparison for this graphics card:

Pixel fillrate performance in GPixels/s
Nvidia GeForce GTX 1650 Super 55.2
Nvidia GeForce GTX 1650 53.28
AMD Radeon RX 5300 52.64
Nvidia GeForce GTX 1650 TU106 50.88
Nvidia GeForce GTX 1650 GDDR6 50.88
Nvidia GeForce GTX 1650 TU116 50.88
AMD Radeon RX 590 49.44
AMD Radeon RX 590 GME 44.16
AMD Radeon RX 580 42.88
AMD Radeon RX 580X 42.88

The term pixel fillrate is refering to the number of pixels that the video card is able to generate every second. This performance is achieved by multiplying the raster output units (ROPs) by the clock frequency of the graphics processor unit (GPU).

Texture fillrate performance comparison for this graphics card:

Texture fillrate performance in GTexels/s
AMD Radeon RX 560 XT 137.3
Nvidia GeForce RTX 3050 125.3
Nvidia GeForce GTX 1650 93.24
Nvidia GeForce GTX 1650 TU106 89.04
Nvidia GeForce GTX 1650 GDDR6 89.04
Nvidia GeForce GTX 1650 TU116 89.04
AMD Radeon RX 560 81.6
AMD Radeon RX 560X 81.6
AMD Radeon RX 560D 65.8
AMD Radeon RX 560DX 65.8

The term texture fillrate refers to the number of map texture elements (texels) that the GPU is capable of generating per second. This performance is achieved by multiplying the texture mapping units (TMUs) by the clock frequency of the graphics processor unit.

FP32 performance comparison (single precision; float; floating-point 32) for this graphics card:

FP32 Performance in GFLOPS
Nvidia GeForce GTX 1650 Super 4,416
AMD Radeon RX 560 XT 4,394
Nvidia GeForce GTX 1650 2,984
Nvidia GeForce GTX 1650 TU106 2,849
Nvidia GeForce GTX 1650 GDDR6 2,849
Nvidia GeForce GTX 1650 TU116 2,849
AMD Radeon RX 560 2,611
AMD Radeon RX 560X 2,611
AMD Radeon RX 560D 2,106
AMD Radeon RX 560DX 2,106

Single precision floating point format, also known as FP32, is a computer number format that typically occupies 32 bits in PC memory. This represents a wide dynamic range of numeric values that employs a floating point.

List of comparisons:

AMDAMD RadeonAMD Radeon HD 8000AMD Radeon R5AMD Radeon R7AMD Radeon R9AMD Radeon RXAMD Radeon RX 300AMD Radeon RX 400AMD Radeon RX 500AMD Radeon RX 5000AMD Radeon RX 5000 MobileAMD Radeon RX 6000AMD Radeon RX 6000 MobileAMD Radeon RX seriesAMD Radeon RX VegaAMD Radeon VegaAppleARMARM MaliARM Mali-450ARM Mali-G52ARM Mali-G71ARM Mali-G72ARM Mali-G76ARM Mali-T720ImaginationImagination PowerVRImagination PowerVR SGX544IntelIntel HD GraphicsIntel Iris GraphicsIntel UHD GraphicsIntel UHD Graphics 630MSINvidiaNvidia GeForceNvidia GeForce 1000Nvidia GeForce 1000 MobileNvidia GeForce 1600Nvidia GeForce 1600 MobileNvidia GeForce 2000Nvidia GeForce 2000 MobileNvidia GeForce 3000Nvidia GeForce 3000 MobileNvidia GeForce 500Nvidia GeForce 600Nvidia GeForce 600MNvidia GeForce 700Nvidia GeForce 700MNvidia GeForce 800M seriesNvidia GeForce 900Nvidia GeForce 900MNvidia GeForce GTNvidia GeForce GTXNvidia GeForce MXNvidia GeForce RTXNvidia Quadro seriesNvidia VoltaQualcommQualcomm AdrenoVivanteGraphics cards groups

List of benchmarks:

FP32 performance


Nvidia GeForce GTX 1650 TU106 AMD equivalent

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