ASRock Arc A580 Challenger OC

Specifications and performance with the benchmarks of the ASRock Arc A580 Challenger OC graphics card dedicated to the desktop sector, it has 384 execution units, with 3072 shading units, its maximum frequency is 2.0GHz The table below makes it possible to observe well the lithography, the number of transistors (if present), the offered cache memory, the quantity of texture mapping units, of render output units, the release date, the GFLOPS performance, the values obtained in the benchmark platforms.
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Specifications:
Graphics card | |
ASRock Arc A580 Challenger OC |
| |
Market (main) | |
Desktop |
| |
Release date | |
Q4 2023 |
| |
Model number | |
ACM-G10, SRLX3,
A580 CL 8GO |
| |
GPU name | |
DG2-512 |
| |
Architecture | |
Xe HPG |
| |
Generation | |
Alchemist Arc 5 |
| |
Lithography | |
6 nm |
| |
Transistors | |
21,700,000,000 |
| |
Bus interface | |
PCIe 4.0 x16 |
| |
GPU clock | |
2,000 MHz |
| |
Memory frequency | |
2,000 MHz |
| |
Effective memory speed | |
16 Gbps |
| |
Memory size | |
8 GB |
| |
Memory type | |
GDDR6 |
| |
Memory bus | |
256 bit |
| |
Memory bandwidth | |
512.0 GB/s |
| |
TDP | |
175 W |
| |
Suggested PSU | |
650W ATX Power Supply  |
| |
Multicard technology | |
- |
| |
Outputs | |
1x HDMI 3x DisplayPort
|
| |
Dimensions | |
271 x 132 x 48 mm
|
| |
Weight | |
785 g
|
| |
Max display resolution | |
4096 x 2160@60Hz (HDMI),
7680 x 4320@60Hz (DP)
|
| |
Video decoding | |
H.265, H.264, VP9 |
| |
Execution units | |
384 |
| |
Shading units | |
3,072 |
| |
TMUs | |
192 |
| |
ROPs | |
96 |
| |
Tensor cores | |
384 |
| |
RT cores | |
24 |
| |
Cache memory | |
8 MB |
| |
Pixel fillrate | |
192.0 GPixel/s |
| |
Texture fillrate | |
384.0 GTexel/s |
| |
Performance FP16 (half) | |
24.6 TFLOPS |
| |
Performance FP32 (float) | |
12.3 TFLOPS |
| |
Amazon | |
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eBay | |
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Price: For technical reasons, we cannot currently display a price less than 24 hours, or a real-time price. This is why we prefer for the moment not to show a price. You should refer to the respective online stores for the latest price, as well as availability.
TMUs: texture mapping units. This unit was a physical processor separated from the main graphics processing units. It is able to distort a bitmap image, and also to resize it, to rotate it and to place it as a texture onto a plane of a specific 3D model.
ROPs: render output units. The other name of this unit is raster operations pipeline. This hadware component is taking pixel and texel information, and processing it through vector and matrix operations. The result will be a depth value or a final pixel. It is able to control antialiasing with the merge of several sample into one pixel.
Note: Commissions may be earned from the links above.
Performance with the benchmarks:
Performance comparison between this graphics card and those of equivalent power, for this we consider the results generated on benchmark softwares and rendering performances.
Pixel fillrate performance comparison for this graphics card:
Note: Commissions may be earned from the links above. These scores are only an
average of the performances got with these graphics cards, you may get different results.
The term pixel fillrate is refering to the number of pixels that the video card is able to generate every second. This performance is achieved by multiplying the raster output units (ROPs) by the clock frequency of the graphics processor unit (GPU). Matrix and vector operations allow pixel pipelines to process pixels and texels stored in the buffer. The ROPs will then generate transactions between the buffer and local memory. You should know that the higher the pixel rate, the greater the screen resolution that the GPU can manage.
Texture fillrate performance comparison for this graphics card:
Note: Commissions may be earned from the links above. These scores are only an
average of the performances got with these graphics cards, you may get different results.
The term texture fillrate refers to the number of map texture elements (texels) that the GPU is capable of generating per second. This performance is achieved by multiplying the texture mapping units (TMUs) by the clock frequency of the graphics processor unit. To make a 3D scene in a video game or in 3D editing software such as Blender, the graphics card must perform what is called texture mapping with the texture mapping units.
FP16 performance comparison (half precision; float; floating-point 16) for this graphics card:
|
FP16 Performance in GFLOPS |
AMD Radeon RX Vega 64 |
25,330 |
AMD Radeon RX Vega 64 Limited Edition |
25,330 |
ASRock Arc A580 Challenger OC |
24,576 |
AMD Radeon PRO WX 9100 |
24,576 |
Sparkle Arc A580 ORC OC |
24,576 |
AMD Radeon Instinct MI25 |
24,576 |
PNY RTX A4500 |
23,650 |
Nvidia RTX A4500 |
23,650 |
Asus ROG Strix GeForce RTX 4060 Ti OC 16GB |
23,631 |
Palit GeForce RTX 4060 Ti Dual OC 8GB |
23,370 |
Note: Commissions may be earned from the links above. These scores are only an
average of the performances got with these graphics cards, you may get different results.
The power in FP16, i.e. in a half-precision floating point format, makes it possible to evaluate the ability of the graphics card to manipulate useful data for example in computer applications, such as deep learning with neural networks. These applications use numeric values that have less precision, and therefore require less memory, compared to values with single or double precision formats.
FP32 performance comparison (single precision; float; floating-point 32) for this graphics card:
|
FP32 Performance in GFLOPS |
AMD Radeon RX Vega Nano |
12,660 |
Nvidia Quadro P6000 |
12,630 |
ASRock Arc A580 Challenger OC |
12,288 |
AMD Radeon PRO WX 9100 |
12,288 |
Sparkle Arc A580 ORC OC |
12,288 |
AMD Radeon Instinct MI25 |
12,288 |
Asus ROG Poseidon GTX 1080 Ti Platinum |
12,240 |
Nvidia Titan Xp |
12,150 |
MSI GeForce GTX 1080 Ti Lightning Z |
12,150 |
Gigabyte AORUS GeForce GTX 1080 Ti |
12,064 |
Note: Commissions may be earned from the links above. These scores are only an
average of the performances got with these graphics cards, you may get different results.
Single-precision floating-point format, also called FP32, is a computer number format that typically occupies 32 bits in PC memory. This represents a wide dynamic range of numeric values that employs a floating point. FP32 power helps assess the video card's capabilities for generating rendering workloads. Video games use INT32 and FP32 cores to manage calculations with integers and numbers with decimals in order to produce maps, bone matrices on which the vertex shaders will calculate the vertices. Values in single precision format are mainly used in video games and 3D software.
List of comparisons:
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FP32 PerformanceEquivalence:
ASRock Arc A580 Challenger OC Nvidia EquivalentASRock Arc A580 Challenger OC AMD Equivalent
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Information:
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