ARM Mali-G71 MP8


ARM Mali-G71 MP8 on Amazon USA


Specifications and performance with the benchmarks of the ARM Mali-G71 MP8 graphics card dedicated to the smartphone sector, it has 8 execution units, with 128 shading units, its maximum frequency is 1.0GHz The table below makes it possible to observe well the lithography, the number of transistors (if present), the offered cache memory, the quantity of texture mapping units, of render output units, the release date, the GFLOPS performance, the values obtained in the benchmark platforms.







Specifications:


Graphics card ARM Mali-G71 MP8
Market (main) Smartphone
Release date Q2 2016
GPU name Mali-G71
Architecture Bifrost
Lithography 16 nm
Bus interface IGP
GPU clock 1,037 MHz
Execution units 8
Shading units 128
Cache memory 512 KB
Pixel fillrate 12.2 GPixel/s
Texture fillrate 11.0 GTexel/s
Performance FP32 (float) 265.5 GFLOPS
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Performance with the benchmarks:


Performance comparison between this graphics card and those of equivalent power, for this we consider the results generated on benchmark softwares and rendering performances.


Pixel fillrate performance comparison for this graphics card:


Pixel Fillrate Performance in GPixels/s
Qualcomm Adreno 725 21.55
Qualcomm Adreno 720 21.55
Qualcomm Adreno 640 21.06
ARM Mali-G71 MP20 16
ARM Mali-G68 MP5 15
ARM Mali-G71 MP8 12.2
ARM Mali-G68 MC4 12
ARM Mali-G68 MP4 12
ARM Mali-G72 MP18 10.3
ARM Mali-G57 MP6 10.2



The term pixel fillrate is refering to the number of pixels that the video card is able to generate every second. This performance is achieved by multiplying the raster output units (ROPs) by the clock frequency of the graphics processor unit (GPU). Matrix and vector operations allow pixel pipelines to process pixels and texels stored in the buffer. The ROPs will then generate transactions between the buffer and local memory. You should know that the higher the pixel rate, the greater the screen resolution that the GPU can manage.


Texture fillrate performance comparison for this graphics card:


Texture Fillrate Performance in GTexels/s
Qualcomm Adreno 640 16.38
ARM Mali-G71 MP20 14.5
Qualcomm Adreno 540 11.36
ARM Mali-G71 MP8 11
Imagination PowerVR IMG BXM-8-256 8



The term texture fillrate refers to the number of map texture elements (texels) that the GPU is capable of generating per second. This performance is achieved by multiplying the texture mapping units (TMUs) by the clock frequency of the graphics processor unit. To make a 3D scene in a video game or in 3D editing software such as Blender, the graphics card must perform what is called texture mapping with the texture mapping units.




FP32 performance comparison (single precision; float; floating-point 32) for this graphics card:


FP32 Performance in GFLOPS
ARM Mali-G72 MP18 370
ARM Mali-G57 MP3 364.8
ARM Mali-G57 MC3 364.8
Qualcomm Adreno 615 358.4
ARM Mali-G72 MP12 286.5
ARM Mali-G71 MP8 265.5
Imagination PowerVR IMG BXM-8-256 256
ARM Mali-G57 MP2 243.2
ARM Mali-G68 MP2 243.2
ARM Mali-G57 MC2 243.2



Single-precision floating-point format, also called FP32, is a computer number format that typically occupies 32 bits in PC memory. This represents a wide dynamic range of numeric values that employs a floating point. FP32 power helps assess the video card's capabilities for generating rendering workloads. Video games use INT32 and FP32 cores to manage calculations with integers and numbers with decimals in order to produce maps, bone matrices on which the vertex shaders will calculate the vertices. Values in single precision format are mainly used in video games and 3D software.



List of benchmarks:

FP32 Performance



Smartphones with the graphics card ARM Mali-G71 MP8:

Honor 8 ProHonor 9Honor V9Huawei Mate 9Huawei Mate 9 ProHuawei Nova 2sHuawei P10Huawei P10 Plus

Processors with the graphics card ARM Mali-G71 MP8:

HiSilicon Kirin 960HiSilicon Kirin 960S

Equivalence:

ARM Mali-G71 MP8 Nvidia EquivalentARM Mali-G71 MP8 AMD Equivalent




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