ARM Mali-G610 vs Nvidia GeForce 820M

ARM Mali-G610 on Amazon USA
Nvidia GeForce 820M on Amazon USA


Compare the technical characteristics between the group of graphics cards ARM Mali-G610 and the video card Nvidia GeForce 820M, but also with the respective performance in the benchmarks.






Specification comparison:


Nvidia GeForce 820M 2013 Q4 28 nm 625 625 128 1000 15 96 16 8 2 2.5 10 240 20
ARM Mali-G610 MP6 2021 Q2 4 nm N4 600 600 2048 0 6 96 2064 72 916
ARM Mali-G610 MP4 2021 Q2 4 nm N4 600 600 1512 0 4 64 1376 48 610.6
ARM Mali-G610 MC6 2021 Q2 4 nm N4 600 600 2048 0 6 96 2064 72 916
ARM Mali-G610 MC4 2021 Q2 4 nm N4 600 600 1512 0 4 64 1376 48 610.6
ARM Mali-G610 MC3 2022 Q3 6 nm N6 600 1000 1024 0 3 48 2208 84 1008




Price: For technical reasons, we cannot currently display a price less than 24 hours, or a real-time price. This is why we prefer for the moment not to show a price. You should refer to the respective online stores for the latest price, as well as availability.

TMUs: texture mapping units. This unit was a physical processor separated from the main graphics processing units. It is able to distort a bitmap image, and also to resize it, to rotate it and to place it as a texture onto a plane of a specific 3D model.

ROPs: render output units. The other name of this unit is raster operations pipeline. This hadware component is taking pixel and texel information, and processing it through vector and matrix operations. The result will be a depth value or a final pixel. It is able to control antialiasing with the merge of several sample into one pixel.

SM / SMX, CUs (compute units) : streaming multiprocessor. These processors are implied in the Kepler's power efficiency when the GPU is using one unified clock speed.

The term pixel fillrate is refering to the number of pixels that the video card is able to generate every second. This performance is achieved by multiplying the raster output units (ROPs) by the clock frequency of the graphics processor unit (GPU).

The term texture fillrate refers to the number of map texture elements (texels) that the GPU is capable of generating per second. This performance is achieved by multiplying the texture mapping units (TMUs) by the clock frequency of the graphics processor unit.



Performance comparison with the benchmarks:

FP32 Performance in GFLOPS
ARM Mali-G610 MC3 1,008
ARM Mali-G610 MP6 916
ARM Mali-G610 MC6 916
ARM Mali-G610 MP4 610.6
ARM Mali-G610 MC4 610.6
Nvidia GeForce 820M 240



Single precision floating point format, also known as FP32, is a computer number format that typically occupies 32 bits in PC memory. This represents a wide dynamic range of numeric values that employs a floating point.





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