ARM Mali-G51 vs Nvidia GeForce RTX 3080 Ti

ARM Mali-G51 on Amazon USA
Nvidia GeForce RTX 3080 Ti on Amazon USA


Compare the technical characteristics between the group of graphics cards ARM Mali-G51 and the video card Nvidia GeForce RTX 3080 Ti, but also with the respective performance in the benchmarks.






Specification comparison:


Nvidia GeForce RTX 3080 Ti 2021 Q2 8 nm 1365 1665 6000 12000 350 93 10240 320 80 320 112 80 186.5 532.8 34100 34100 532.8 272.8 68.2
ARM Mali-G51 MP4 2018 Q3 12 nm 650 256 0 4 64 279 2.6 83.2
ARM Mali-G51 MP3 2020 Q4 12 nm 650 650 128 0 3 48 139.5 1.95 72
ARM Mali-G51 MP2 2018 Q3 12 nm 650 128 0 2 32 139.5 1.3 41.6




Price: For technical reasons, we cannot currently display a price less than 24 hours, or a real-time price. This is why we prefer for the moment not to show a price. You should refer to the respective online stores for the latest price, as well as availability.

TMUs: texture mapping units. This unit was a physical processor separated from the main graphics processing units. It is able to distort a bitmap image, and also to resize it, to rotate it and to place it as a texture onto a plane of a specific 3D model.

ROPs: render output units. The other name of this unit is raster operations pipeline. This hadware component is taking pixel and texel information, and processing it through vector and matrix operations. The result will be a depth value or a final pixel. It is able to control antialiasing with the merge of several sample into one pixel.

SM / SMX, CUs (compute units) : streaming multiprocessor. These processors are implied in the Kepler's power efficiency when the GPU is using one unified clock speed.

The term pixel fillrate is refering to the number of pixels that the video card is able to generate every second. This performance is achieved by multiplying the raster output units (ROPs) by the clock frequency of the graphics processor unit (GPU).

The term texture fillrate refers to the number of map texture elements (texels) that the GPU is capable of generating per second. This performance is achieved by multiplying the texture mapping units (TMUs) by the clock frequency of the graphics processor unit.



Performance comparison with the benchmarks:

FP32 Performance in GFLOPS
Nvidia GeForce RTX 3080 Ti 34,100
ARM Mali-G51 MP4 83.2
ARM Mali-G51 MP3 72
ARM Mali-G51 MP2 41.6



Single precision floating point format, also known as FP32, is a computer number format that typically occupies 32 bits in PC memory. This represents a wide dynamic range of numeric values that employs a floating point.


See also:

ARM Mali-G52ARM Mali-G57

Nvidia GeForce RTX 3080 Ti Max-QNvidia GeForce RTX 3080 Ti Mobile




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