ARM Mali-G51 vs Nvidia GeForce RTX 3080 12GB

ARM Mali-G51 on Amazon USA
Nvidia GeForce RTX 3080 12GB on Amazon USA


Compare the technical characteristics between the group of graphics cards ARM Mali-G51 and the video card Nvidia GeForce RTX 3080 12GB. We also have a comparison of the respective performances with the benchmarks, the power in terms of GFLOPS FP16, GFLOPS FP32, GFLOPS FP64 if available, the filling rate in GPixels/s, the filtering rate in GTexels/s.






Specification comparison:


Nvidia GeForce RTX 3080 12GB2022 Q1 8 nm 1260 1710 5000 12000 350 8960 280 70 280 96 70 164.2 478.8 30643 30643 478.8 245.1 61.3
ARM Mali-G51 MP42018 Q3 12 nm 650 256 0 4 64 279 2.6 83.2
ARM Mali-G51 MP32020 Q4 12 nm 650 650 128 0 3 48 139.5 1.95 72
ARM Mali-G51 MP22018 Q3 12 nm 650 128 0 2 32 139.5 1.3 41.6


Price: For technical reasons, we cannot currently display a price less than 24 hours, or a real-time price. This is why we prefer for the moment not to show a price. You should refer to the respective online stores for the latest price, as well as availability.

TMUs: texture mapping units. This unit was a physical processor separated from the main graphics processing units. It is able to distort a bitmap image, and also to resize it, to rotate it and to place it as a texture onto a plane of a specific 3D model.

ROPs: render output units. The other name of this unit is raster operations pipeline. This hadware component is taking pixel and texel information, and processing it through vector and matrix operations. The result will be a depth value or a final pixel. It is able to control antialiasing with the merge of several sample into one pixel.

SM / SMX, CUs (compute units) : streaming multiprocessor. These processors are implied in the Kepler's power efficiency when the GPU is using one unified clock speed.

The term pixel fillrate is refering to the number of pixels that the video card is able to generate every second. This performance is achieved by multiplying the raster output units (ROPs) by the clock frequency of the graphics processor unit (GPU). Matrix and vector operations allow pixel pipelines to process pixels and texels stored in the buffer. The ROPs will then generate transactions between the buffer and local memory. You should know that the higher the pixel rate, the greater the screen resolution that the GPU can manage.

The term texture fillrate refers to the number of map texture elements (texels) that the GPU is capable of generating per second. This performance is achieved by multiplying the texture mapping units (TMUs) by the clock frequency of the graphics processor unit. To make a 3D scene in a video game or in 3D editing software such as Blender, the graphics card must perform what is called texture mapping with the texture mapping units.



Performance comparison with the benchmarks:

FP32 Performance in GFLOPS
Nvidia GeForce RTX 3080 12GB 30,643
ARM Mali-G51 MP4 83.2
ARM Mali-G51 MP3 72
ARM Mali-G51 MP2 41.6



Single-precision floating-point format, also called FP32, is a computer number format that typically occupies 32 bits in PC memory. This represents a wide dynamic range of numeric values that employs a floating point. FP32 power helps assess the video card's capabilities for generating rendering workloads. Video games use INT32 and FP32 cores to manage calculations with integers and numbers with decimals in order to produce maps, bone matrices on which the vertex shaders will calculate the vertices. Values in single precision format are mainly used in video games and 3D software.


See also:

ARM Mali-G52ARM Mali-G57




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