ARM Mali-450 vs Imagination PowerVR GE8300

ARM Mali-450 on Amazon USA
Imagination PowerVR GE8300 on Amazon USA


Compare the technical characteristics between the group of graphics cards ARM Mali-450 and the video card Imagination PowerVR GE8300. We also have a comparison of the respective performances with the benchmarks, the power in terms of GFLOPS FP16, GFLOPS FP32, GFLOPS FP64 if available, the filling rate in GPixels/s, the filtering rate in GTexels/s.






Specification comparison:


Imagination PowerVR GE8300 2016 Q1 20 nm 650 650 0 0 4 128 2.6 2.6 41.6 20.8
ARM Mali-450 MP8 2012 Q2 28 nm HPM 300 750 512 0 8 128 142 2.6 95.2
ARM Mali-450 MP6 2012 Q2 28 nm HPM 300 750 512 0 6 96 106.5 1.94 71.4
ARM Mali-450 MP5 2012 Q2 28 nm HPM 300 750 320 0 5 80 88.75 1.62 59.5
ARM Mali-450 MP4 2012 Q2 28 nm HPM 300 750 256 0 4 64 71 1.3 47.6
ARM Mali-450 MP3 2012 Q2 28 nm HPM 300 750 256 0 3 48 53.25 0.97 35.7
ARM Mali-450 MP2 2012 Q2 28 nm HPM 300 750 128 0 2 32 35.5 0.65 23.8




Price: For technical reasons, we cannot currently display a price less than 24 hours, or a real-time price. This is why we prefer for the moment not to show a price. You should refer to the respective online stores for the latest price, as well as availability.

The term pixel fillrate is refering to the number of pixels that the video card is able to generate every second. This performance is achieved by multiplying the raster output units (ROPs) by the clock frequency of the graphics processor unit (GPU). Matrix and vector operations allow pixel pipelines to process pixels and texels stored in the buffer. The ROPs will then generate transactions between the buffer and local memory. You should know that the higher the pixel rate, the greater the screen resolution that the GPU can manage.

The term texture fillrate refers to the number of map texture elements (texels) that the GPU is capable of generating per second. This performance is achieved by multiplying the texture mapping units (TMUs) by the clock frequency of the graphics processor unit. To make a 3D scene in a video game or in 3D editing software such as Blender, the graphics card must perform what is called texture mapping with the texture mapping units.



Performance comparison with the benchmarks:

FP32 Performance in GFLOPS
ARM Mali-450 MP8 95.2
ARM Mali-450 MP6 71.4
ARM Mali-450 MP5 59.5
ARM Mali-450 MP4 47.6
ARM Mali-450 MP3 35.7
ARM Mali-450 MP2 23.8
Imagination PowerVR GE8300 20.8



Single-precision floating-point format, also called FP32, is a computer number format that typically occupies 32 bits in PC memory. This represents a wide dynamic range of numeric values that employs a floating point. FP32 power helps assess the video card's capabilities for generating rendering workloads. Video games use INT32 and FP32 cores to manage calculations with integers and numbers with decimals in order to produce maps, bone matrices on which the vertex shaders will calculate the vertices. Values in single precision format are mainly used in video games and 3D software.





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