AMD Radeon PRO W5500


AMD Radeon PRO W5500 on Amazon USA


Specifications and performance with the benchmarks of the AMD Radeon PRO W5500 graphics card dedicated to the desktop sector, with 1408 shading units, its maximum frequency is 1.9GHz The table below makes it possible to observe well the lithography, the number of transistors (if present), the offered cache memory, the quantity of texture mapping units, of render output units, the release date, the GFLOPS performance, the values obtained in the benchmark platforms.







Specifications:


Graphics card AMD Radeon PRO W5500
Market (main) Desktop
Release date Q1 2020
Model number Navi 14 PRO XL
GPU name Navi 14
Architecture RDNA 1.0
Generation Radeon PRO Mac Navi Series
Lithography 7 nm
Transistors 6,400,000,000
Bus interface PCIe 4.0 x8
GPU base clock 1,744 MHz
GPU boost clock 1,855 MHz
Memory frequency 1,750 MHz
Effective memory speed 14 Gbps
Memory size 8 GB
Memory type GDDR6
Memory bus 128 bit
Memory bandwidth 224.0 GB/s
TDP 125 W
Suggested PSU 350W ATX Power Supply
Multicard technology -
Outputs

4x DisplayPort
Max display resolution

4x 1920 x 1080@60Hz (DP),
4x 3840 x 2160@60Hz (DP),
2x 5120 x 2880@60Hz (DP),
2x 7680 x 4320@60Hz (DP)
Video decoding HEVC
Video encoding HEVC
Cores (compute units, SM, SMX) 22
Shading units 1,408
TMUs 88
ROPs 32
Cache memory 2 MB
Pixel fillrate 59.4 GPixel/s
Texture fillrate 163.2 GTexel/s
Performance FP16 (half) 10.5 TFLOPS
Performance FP32 (float) 5.2 TFLOPS
Performance FP64 (double) 326.5 GFLOPS
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TMUs: texture mapping units. This unit was a physical processor separated from the main graphics processing units. It is able to distort a bitmap image, and also to resize it, to rotate it and to place it as a texture onto a plane of a specific 3D model.

ROPs: render output units. The other name of this unit is raster operations pipeline. This hadware component is taking pixel and texel information, and processing it through vector and matrix operations. The result will be a depth value or a final pixel. It is able to control antialiasing with the merge of several sample into one pixel.



Performance with the benchmarks:


Performance comparison between this graphics card and those of equivalent power, for this we consider the results generated on benchmark softwares and rendering performances.


Pixel fillrate performance comparison for this graphics card:


Pixel Fillrate Performance in GPixels/s
Nvidia Quadro P2200 59.72
EVGA GeForce GTX 1650 SC Ultra Gaming 59.52
EVGA GeForce GTX 1650 XC Gaming 59.52
MSI GeForce GTX 1650 Gaming X 59.52
Asus ROG Strix GeForce RTX 3050 OC 59.5
AMD Radeon PRO W5500 59.36
Nvidia Quadro P2000 59.2
AMD Radeon RX 5500 59.04
EVGA GeForce RTX 3050 XC Gaming 59.04
AMD Radeon RX 5500 OEM 59.04



The term pixel fillrate is refering to the number of pixels that the video card is able to generate every second. This performance is achieved by multiplying the raster output units (ROPs) by the clock frequency of the graphics processor unit (GPU). Matrix and vector operations allow pixel pipelines to process pixels and texels stored in the buffer. The ROPs will then generate transactions between the buffer and local memory. You should know that the higher the pixel rate, the greater the screen resolution that the GPU can manage.


Texture fillrate performance comparison for this graphics card:


Texture Fillrate Performance in GTexels/s
XFX Radeon RX 570 RS 8GB XXX 164.6
XFX Radeon RX 570 RS 4GB Black 164.6
XFX Radeon RX 570 RS 8GB Black 164.6
AMD Radeon RX 580 2048SP 164.4
MSI GeForce GTX 1660 Gaming X 163.7
AMD Radeon PRO W5500 163.2
AMD Radeon RX 5500 162.4
Sapphire Pulse Radeon RX 5500 XT 4G 162.4
Sapphire Pulse Radeon RX 5500 XT 8G 162.4
Sapphire Pulse Radeon RX 5500 XT SF 4G 162.4



The term texture fillrate refers to the number of map texture elements (texels) that the GPU is capable of generating per second. This performance is achieved by multiplying the texture mapping units (TMUs) by the clock frequency of the graphics processor unit. To make a 3D scene in a video game or in 3D editing software such as Blender, the graphics card must perform what is called texture mapping with the texture mapping units.




FP16 performance comparison (half precision; float; floating-point 16) for this graphics card:


FP16 Performance in GFLOPS
Nvidia GeForce GTX 1660 Ti 10,870
AMD Radeon PRO 5500 XT 10,800
AMD Radeon PRO W5500X 10,795
Intel Arc A570M 10,650
MSI GeForce GTX 1660 Gaming X 10,480
AMD Radeon PRO W5500 10,450
Sapphire Pulse Radeon RX 5500 XT 4G 10,391
Sapphire Pulse Radeon RX 5500 XT 8G 10,391
Sapphire Pulse Radeon RX 5500 XT SF 4G 10,391
Sapphire Pulse Radeon RX 5500 XT SF 8G 10,391



The power in FP16, i.e. in a half-precision floating point format, makes it possible to evaluate the ability of the graphics card to manipulate useful data for example in computer applications, such as deep learning with neural networks. These applications use numeric values that have less precision, and therefore require less memory, compared to values with single or double precision formats.


FP32 performance comparison (single precision; float; floating-point 32) for this graphics card:


FP32 Performance in GFLOPS
XFX Radeon RX 570 RS 8GB XXX 5,268
XFX Radeon RX 570 RS 4GB Black 5,267
XFX Radeon RX 570 RS 8GB Black 5,267
AMD Radeon RX 580 2048SP 5,259
MSI GeForce GTX 1660 Gaming X 5,238
AMD Radeon PRO W5500 5,224
AMD Radeon RX 5500 5,196
Sapphire Pulse Radeon RX 5500 XT 4G 5,196
Sapphire Pulse Radeon RX 5500 XT 8G 5,196
Sapphire Pulse Radeon RX 5500 XT SF 4G 5,196



Single-precision floating-point format, also called FP32, is a computer number format that typically occupies 32 bits in PC memory. This represents a wide dynamic range of numeric values that employs a floating point. FP32 power helps assess the video card's capabilities for generating rendering workloads. Video games use INT32 and FP32 cores to manage calculations with integers and numbers with decimals in order to produce maps, bone matrices on which the vertex shaders will calculate the vertices. Values in single precision format are mainly used in video games and 3D software.


FP64 performance comparison (double precision; float; floating-point 64) for this graphics card:


FP64 Performance in GFLOPS
XFX Radeon RX 570 RS 8GB XXX 329.2
XFX Radeon RX 570 RS 4GB Black 329.2
AMD Radeon RX 580 2048SP 328.7
Zotac Gaming GeForce RTX 3070 AMP Holo 328.4
Zotac Gaming GeForce RTX 3070 AMP Holo LHR 328.4
AMD Radeon PRO W5500 326.5
Gainward GeForce RTX 3070 Phoenix GS 325.7
Gainward GeForce RTX 3070 Phoenix GS V1 325.7
MSI GeForce RTX 3070 Gaming Trio Plus LHR 325.7
MSI GeForce RTX 3070 Suprim SE Godzilla LHR 325.7



FP64 performance refers to solvers with double precision. We can thus determine how many operations the GPU can calculate for certain specific tasks, such as scientific calculations, climate forecasts, calculations related to fluid dynamics, geophysics, computational chemistry. The FP64 power capabilities are mainly intended for professionals who wish to carry out advanced calculations.



List of comparisons:

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List of benchmarks:

FP32 Performance

See also:

AMD Radeon PRO W5500MAMD Radeon PRO W5500X

Equivalence:

AMD Radeon PRO W5500 Nvidia Equivalent




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